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medusa.des
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1993-01-24
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7KB
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201 lines
# SCCS Id: @(#)medusa.des 3.1 91/10/30
# Copyright (c) 1989 by Jean-Christophe Collet
# Copyright (c) 1990, 1991 by M. Stephenson
# NetHack may be freely redistributed. See license for details.
#
# These are the Medusa's levels :
#
MAZE:"medusa-1",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
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}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}.}}}}}..}}}}}......}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}....}}}...}}}}}
}...}}.....}}}}}....}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}...............}
}....}}}}}}}}}}....}}}..}}}}}}}}}}}.......}}}}}}}}}}}}}}}}..}}.....}}}...}}
}....}}}}}}}}.....}}}}..}}}}}}.................}}}}}}}}}}}.}}}}.....}}...}}
}....}}}}}}}}}}}}.}}}}.}}}}}}.-----------------.}}}}}}}}}}}}}}}}}.........}
}....}}}}}}}}}}}}}}}}}}.}}}...|...............S...}}}}}}}}}}}}}}}}}}}....}}
}.....}.}}....}}}}}}}}}.}}....--------+--------....}}}}}}..}}}}}}}}}}}...}}
}......}}}}..}}}}}}}}}}}}}........|.......|........}}}}}....}}}}}}}}}}}}}}}
}.....}}}}}}}}}}}}}}}}}}}}........|.......|........}}}}}...}}}}}}}}}.}}}}}}
}.....}}}}}}}}}}}}}}}}}}}}....--------+--------....}}}}}}.}.}}}}}}}}}}}}}}}
}......}}}}}}}}}}}}}}}}}}}}...S...............|...}}}}}}}}}}}}}}}}}.}}}}}}}
}.......}}}}}}}..}}}}}}}}}}}}.-----------------.}}}}}}}}}}}}}}}}}....}}}}}}
}........}}.}}....}}}}}}}}}}}}.................}}}}}..}}}}}}}}}.......}}}}}
}.......}}}}}}}......}}}}}}}}}}}}}}.......}}}}}}}}}.....}}}}}}...}}..}}}}}}
}.....}}}}}}}}}}}.....}}}}}}}}}}}}}}}}}}}}}}.}}}}}}}..}}}}}}}}}}....}}}}}}}
}}..}}}}}}}}}}}}}....}}}}}}}}}}}}}}}}}}}}}}...}}..}}}}}}}.}}.}}}}..}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
ENDMAP
# Initialize Random Registers
RANDOM_MONSTERS:';','S','g'
# Dungeon Description
REGION:(00,00,74,19),lit,"ordinary"
REGION:(31,07,45,07),unlit,"ordinary"
REGION:(35,09,41,10),lit,"ordinary"
REGION:(31,12,45,12),unlit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
TELEPORT_REGION:(01,01,05,17),(0,0,0,0),down
TELEPORT_REGION:(26,04,50,15),(0,0,0,0),up
# Stairs
STAIR:(05,14),up
STAIR:(35,10),down
# Doors
DOOR:closed,(46,07)
DOOR:locked,(38,08)
DOOR:locked,(38,11)
DOOR:closed,(30,12)
# Branch, not allowed inside Medusa's building.
BRANCH:levregion(01,00,79,20),(30,06,46,13)
# Non diggable walls
NON_DIGGABLE:(30,06,46,13)
# Objects
OBJECT:'`',"statue",random
OBJECT:'`',"statue",random
OBJECT:'`',"statue",random
OBJECT:'`',"statue",random
OBJECT:'`',"statue",random
OBJECT:'`',"statue",random
OBJECT:'`',"statue",random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Random traps
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:"board",(38,07)
TRAP:"board",(38,12)
# Random monsters
MONSTER:'@',"Medusa",(36,10),asleep
MONSTER:';',random,(11,06)
MONSTER:';',random,(23,13)
MONSTER:';',random,(29,02)
MONSTER:';',random,(52,04)
MONSTER:';',random,(64,11)
MONSTER:'S',random,(38,07)
MONSTER:'S',random,(38,12)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MAZE:"medusa-2",' '
FLAGS: noteleport
GEOMETRY:center,center
MAP
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}------}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}-------}}}}}}}}--------------}
}|....|}}}}}}}}}..}.}}..}}}}}}}}}}}}}..}}}}}}-.....--}}}}}}}|............|}
}|....|.}}}}}}}}}}}.}...}}..}}}}}}}}}}}}}}}}}---......}}}}}.|............|}
}S....|.}}}}}}---}}}}}}}}}}}}}}}}}}}}}}}}}}---...|..-}}}}}}.S..----------|}
}|....|.}}}}}}-...}}}}}}}}}.}}...}.}}}}.}}}......----}}}}}}.|............|}
}|....|.}}}}}}-....--}}}}}}}}}}}}}}}}}}}}}}----...--}}}}}}}.|..--------+-|}
}|....|.}}}}}}}......}}}}...}}}}}}.}}}}}}}}}}}---..---}}}}}.|..|..S...|..|}
}|....|.}}}}}}-....-}}}}}}}------}}}}}}}}}}}}}}-...|.-}}}}}.|..|..|...|..|}
}|....|.}}}}}}}}}---}}}}}}}........}}}}}}}}}}---.|....}}}}}.|..|..|...|..|}
}|....|.}}}}}}}}}}}}}}}}}}-....|...-}}}}}}}}--...----.}}}}}.|..|..|...|..|}
}|....|.}}}}}}..}}}}}}}}}}---..--------}}}}}-..---}}}}}}}}}.|..|..-------|}
}|...}|...}}}.}}}}}}...}}}}}--..........}}}}..--}}}}}}}}}}}.|..|.........|}
}|...}S...}}.}}}}}}}}}}}}}}}-..--------}}}}}}}}}}}}}}...}}}.|..--------..S}
}|...}|...}}}}}}}..}}}}}}----..|....-}}}}}}}}}}}}}}}}}..}}}.|............|}
}|....|}}}}}....}}}}..}}.-.......----}}......}}}}}}.......}}|............|}
}------}}}}}}}}}}}}}}}}}}---------}}}}}}}}}}}}}}}}}}}}}}}}}}--------------}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}}
ENDMAP
# Initialize Random Registers
RANDOM_MONSTERS:';','S','g'
# Dungeon Description
REGION:(00,00,74,19),lit,"ordinary"
REGION:(02,03,05,16),unlit,"ordinary"
REGION:(61,03,72,16),unlit,"ordinary",unfilled,true
REGION:(71,08,72,11),unlit,"ordinary"
REGION:(67,08,69,11),lit,"ordinary"
# Teleport: down to up stairs island, up to Medusa's island
TELEPORT_REGION:(02,03,05,16),(0,0,0,0),down
TELEPORT_REGION:(61,03,72,16),(0,0,0,0),up
# Stairs
STAIR:(04,09),up
STAIR:(68,10),down
# Doors
DOOR:locked,(71,07)
# Branch, not allowed on Medusa's island.
BRANCH:levregion(01,00,79,20),(59,01,73,17)
# Non diggable walls
NON_DIGGABLE:(01,02,06,17)
NON_DIGGABLE:(60,02,73,17)
# Objects
OBJECT:'`',"statue",(64,08)
OBJECT:'`',"statue",(65,08)
OBJECT:'`',"statue",(64,09)
OBJECT:'`',"statue",(65,09)
OBJECT:'`',"statue",(64,10)
OBJECT:'`',"statue",(65,10)
OBJECT:'`',"statue",(64,11)
OBJECT:'`',"statue",(65,11)
OBJECT:'`',"boulder",(04,04)
OBJECT:'/',random,(52,09)
OBJECT:'`',"boulder",(52,09)
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
OBJECT:random,random,random
# Traps
TRAP:"magic",(03,12)
TRAP:random,random
TRAP:random,random
TRAP:random,random
TRAP:random,random
# Monsters.
MONSTER:'@',"Medusa",(68,10),asleep
MONSTER:'g',"gremlin",(02,14)
MONSTER:'H',"titan",(02,05)
MONSTER:';',"electric eel",(10,13)
MONSTER:';',"electric eel",(11,13)
MONSTER:';',"electric eel",(10,14)
MONSTER:';',"electric eel",(11,14)
MONSTER:';',"electric eel",(10,15)
MONSTER:';',"electric eel",(11,15)
MONSTER:''',"stone golem",(64,08),asleep
MONSTER:''',"stone golem",(65,08),asleep
MONSTER:''',"stone golem",(64,09),asleep
MONSTER:''',"stone golem",(65,09),asleep
MONSTER:'S',"cobra",(64,10),asleep
MONSTER:'S',"cobra",(65,10),asleep
MONSTER:'A',random,(72,08)
MONSTER:'y',"yellow light",(72,11),asleep
MONSTER:random,random,(17,07)
MONSTER:random,random,(28,11)
MONSTER:random,random,(32,13)
MONSTER:random,random,(49,09)
MONSTER:random,random,(48,07)
MONSTER:random,random,(65,03)
MONSTER:random,random,(70,04)
MONSTER:random,random,(70,15)
MONSTER:random,random,(65,16)
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random
MONSTER:random,random,random